Arvid notes that there are two standard surface shaders (well three if you count the deprecated one too). AiStandard Versus Standard Surfaceįor those of use working with Maya 2020, there are some exciting changes. The tutorial covers the basic concepts for working with the Standard Surface that is the foundational building block for all scenes. Arnold’s Surface ShaderĪrvid covers a bit some basics of Arnold, the modern brute force renderer that so many of us love. If you already use Arnold, there are still some helpful tips here for working with all the attributes of the shader. If you are getting into Arnold, this new tutorial from Arvid Schneider can help you understand how Arnold’s Surface Shader works. ![]() ![]() Arvid Schneider covers the basics for working with Arnold’s Surface Shader in Maya.Īrnold’s Standard Surface shader is a versatile monolithic-style physical shader that works well for most materials.
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